touch.ts 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. // @ts-nocheck
  2. // #ifndef UNI-APP-X
  3. import {type Ref, ref} from '@/uni_modules/lime-shared/vue'
  4. type UniTouchEvent = TouchEvent
  5. // #endif
  6. type Direction = '' | 'vertical' | 'horizontal';
  7. function getDirection(x : number, y : number) : Direction {
  8. if (x > y) {
  9. return 'horizontal';
  10. }
  11. if (y > x) {
  12. return 'vertical';
  13. }
  14. return '';
  15. }
  16. type TouchEventHandler = (event : UniTouchEvent) => void
  17. type BooleanFunction = () => boolean;
  18. type UseTouchResult = {
  19. start : TouchEventHandler,
  20. move : TouchEventHandler,
  21. startX : Ref<number>,
  22. startY : Ref<number>,
  23. deltaX : Ref<number>,
  24. deltaY : Ref<number>,
  25. offsetX : Ref<number>,
  26. offsetY : Ref<number>,
  27. direction : Ref<Direction>,
  28. isVertical : BooleanFunction,
  29. isHorizontal : BooleanFunction,
  30. isTap : Ref<Boolean>,
  31. }
  32. export function useTouch() : UseTouchResult {
  33. const startX = ref<number>(0);
  34. const startY = ref<number>(0);
  35. const deltaX = ref<number>(0);
  36. const deltaY = ref<number>(0);
  37. const offsetX = ref<number>(0);
  38. const offsetY = ref<number>(0);
  39. const direction = ref<Direction>('');
  40. const isTap = ref(true);
  41. const isVertical = () : boolean => direction.value === 'vertical';
  42. const isHorizontal = () : boolean => direction.value === 'horizontal';
  43. const reset = () => {
  44. deltaX.value = 0;
  45. deltaY.value = 0;
  46. offsetX.value = 0;
  47. offsetY.value = 0;
  48. direction.value = '';
  49. isTap.value = true;
  50. };
  51. const start = (event : UniTouchEvent) => {
  52. reset();
  53. startX.value = event.touches[0].clientX;
  54. startY.value = event.touches[0].clientY;
  55. }
  56. const move = (event : UniTouchEvent) => {
  57. const touch = event.touches[0];
  58. // safari back will set clientX to negative number
  59. deltaX.value = (touch.clientX < 0 ? 0 : touch.clientX) - startX.value;
  60. deltaY.value = touch.clientY - startY.value;
  61. offsetX.value = Math.abs(deltaX.value);
  62. offsetY.value = Math.abs(deltaY.value);
  63. // lock direction when distance is greater than a certain value
  64. const LOCK_DIRECTION_DISTANCE = 10;
  65. const TAP_OFFSET = 5;
  66. if (
  67. direction.value == '' ||
  68. (offsetX.value < LOCK_DIRECTION_DISTANCE &&
  69. offsetY.value < LOCK_DIRECTION_DISTANCE)
  70. ) {
  71. direction.value = getDirection(offsetX.value, offsetY.value);
  72. }
  73. if (
  74. isTap.value &&
  75. (offsetX.value > TAP_OFFSET || offsetY.value > TAP_OFFSET)
  76. ) {
  77. isTap.value = false;
  78. }
  79. }
  80. return {
  81. start,
  82. move,
  83. startX,
  84. startY,
  85. deltaX,
  86. deltaY,
  87. offsetX,
  88. offsetY,
  89. direction,
  90. isVertical,
  91. isHorizontal,
  92. isTap,
  93. } as UseTouchResult
  94. }